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Phaser API Documentation
Version:
Namespaces
Classes
Events
Game Objects
Physics
Scenes
Changelog
Events
Phaser.Animations.Events
ADD_ANIMATION
ANIMATION_COMPLETE
ANIMATION_COMPLETE_KEY
ANIMATION_REPEAT
ANIMATION_RESTART
ANIMATION_START
ANIMATION_STOP
ANIMATION_UPDATE
PAUSE_ALL
REMOVE_ANIMATION
RESUME_ALL
Phaser.Cache.Events
ADD
REMOVE
Phaser.Cameras.Scene2D.Events
DESTROY
FADE_IN_COMPLETE
FADE_IN_START
FADE_OUT_COMPLETE
FADE_OUT_START
FLASH_COMPLETE
FLASH_START
FOLLOW_UPDATE
PAN_COMPLETE
PAN_START
POST_RENDER
PRE_RENDER
ROTATE_COMPLETE
ROTATE_START
SHAKE_COMPLETE
SHAKE_START
ZOOM_COMPLETE
ZOOM_START
Phaser.Core.Events
BLUR
BOOT
CONTEXT_LOST
CONTEXT_RESTORED
DESTROY
FOCUS
HIDDEN
PAUSE
POST_RENDER
POST_STEP
PRE_RENDER
PRE_STEP
READY
RESUME
STEP
VISIBLE
Phaser.Data.Events
CHANGE_DATA
CHANGE_DATA_KEY
DESTROY
REMOVE_DATA
SET_DATA
Phaser.GameObjects.Events
ADDED_TO_SCENE
DESTROY
REMOVED_FROM_SCENE
VIDEO_COMPLETE
VIDEO_CREATED
VIDEO_ERROR
VIDEO_LOOP
VIDEO_PLAY
VIDEO_SEEKED
VIDEO_SEEKING
VIDEO_STOP
VIDEO_TIMEOUT
VIDEO_UNLOCKED
Phaser.Input.Events
BOOT
DESTROY
DRAG_END
DRAG_ENTER
DRAG
DRAG_LEAVE
DRAG_OVER
DRAG_START
DROP
GAMEOBJECT_DOWN
GAMEOBJECT_DRAG_END
GAMEOBJECT_DRAG_ENTER
GAMEOBJECT_DRAG
GAMEOBJECT_DRAG_LEAVE
GAMEOBJECT_DRAG_OVER
GAMEOBJECT_DRAG_START
GAMEOBJECT_DROP
GAMEOBJECT_MOVE
GAMEOBJECT_OUT
GAMEOBJECT_OVER
GAMEOBJECT_POINTER_DOWN
GAMEOBJECT_POINTER_MOVE
GAMEOBJECT_POINTER_OUT
GAMEOBJECT_POINTER_OVER
GAMEOBJECT_POINTER_UP
GAMEOBJECT_POINTER_WHEEL
GAMEOBJECT_UP
GAMEOBJECT_WHEEL
GAME_OUT
GAME_OVER
MANAGER_BOOT
MANAGER_PROCESS
MANAGER_UPDATE
POINTERLOCK_CHANGE
POINTER_DOWN
POINTER_DOWN_OUTSIDE
POINTER_MOVE
POINTER_OUT
POINTER_OVER
POINTER_UP
POINTER_UP_OUTSIDE
POINTER_WHEEL
PRE_UPDATE
SHUTDOWN
START
UPDATE
Phaser.Input.Gamepad.Events
BUTTON_DOWN
BUTTON_UP
CONNECTED
DISCONNECTED
GAMEPAD_BUTTON_DOWN
GAMEPAD_BUTTON_UP
Phaser.Input.Keyboard.Events
ANY_KEY_DOWN
ANY_KEY_UP
COMBO_MATCH
DOWN
KEY_DOWN
KEY_UP
UP
Phaser.Loader.Events
ADD
COMPLETE
FILE_COMPLETE
FILE_KEY_COMPLETE
FILE_LOAD_ERROR
FILE_LOAD
FILE_PROGRESS
POST_PROCESS
PROGRESS
START
Phaser.Physics.Arcade.Events
COLLIDE
OVERLAP
PAUSE
RESUME
TILE_COLLIDE
TILE_OVERLAP
WORLD_BOUNDS
WORLD_STEP
Phaser.Physics.Matter.Events
AFTER_ADD
AFTER_REMOVE
AFTER_UPDATE
BEFORE_ADD
BEFORE_REMOVE
BEFORE_UPDATE
COLLISION_ACTIVE
COLLISION_END
COLLISION_START
DRAG_END
DRAG
DRAG_START
PAUSE
RESUME
SLEEP_END
SLEEP_START
Phaser.Renderer.Events
POST_RENDER
PRE_RENDER
RENDER
RESIZE
Phaser.Renderer.WebGL.Pipelines.Events
AFTER_FLUSH
BEFORE_FLUSH
BIND
BOOT
DESTROY
REBIND
RESIZE
Phaser.Scale.Events
ENTER_FULLSCREEN
FULLSCREEN_FAILED
FULLSCREEN_UNSUPPORTED
LEAVE_FULLSCREEN
ORIENTATION_CHANGE
RESIZE
Phaser.Scenes.Events
ADDED_TO_SCENE
BOOT
CREATE
DESTROY
PAUSE
POST_UPDATE
PRE_RENDER
PRE_UPDATE
READY
REMOVED_FROM_SCENE
RENDER
RESUME
SHUTDOWN
SLEEP
START
TRANSITION_COMPLETE
TRANSITION_INIT
TRANSITION_OUT
TRANSITION_START
TRANSITION_WAKE
UPDATE
WAKE
Phaser.Sound.Events
COMPLETE
DECODED_ALL
DECODED
DESTROY
DETUNE
GLOBAL_DETUNE
GLOBAL_MUTE
GLOBAL_RATE
GLOBAL_VOLUME
LOOPED
LOOP
MUTE
PAN
PAUSE_ALL
PAUSE
PLAY
RATE
RESUME_ALL
RESUME
SEEK
STOP_ALL
STOP
UNLOCKED
VOLUME
Phaser.Structs.Events
PROCESS_QUEUE_ADD
PROCESS_QUEUE_REMOVE
Phaser.Textures.Events
ADD
ERROR
LOAD
READY
REMOVE
Phaser.Tweens.Events
TIMELINE_COMPLETE
TIMELINE_LOOP
TIMELINE_PAUSE
TIMELINE_RESUME
TIMELINE_START
TIMELINE_UPDATE
TWEEN_ACTIVE
TWEEN_COMPLETE
TWEEN_LOOP
TWEEN_REPEAT
TWEEN_START
TWEEN_STOP
TWEEN_UPDATE
TWEEN_YOYO