The Scene Create Event.
This event is dispatched by a Scene after it has been created by the Scene Manager.
If a Scene has a create
method then this event is emitted after that has run.
If there is a transition, this event will be fired after the TRANSITION_START
event.
Listen to it from a Scene using this.scene.events.on('create', listener)
.
name | type | description |
---|---|---|
scene | Phaser.Scene |
A reference to the Scene that emitted this event. |