The Game Object Wheel Input Event.
This event is dispatched by the Input Plugin belonging to a Scene if a pointer has its wheel moved while over any interactive Game Object.
Listen to this event from within a Scene using:
To receive this event, the Game Objects must have been set as interactive. See GameObject.setInteractive for more details.
To listen for this event from a specific Game Object, use the
GAMEOBJECT_POINTER_WHEEL event instead.
The event hierarchy is as follows:
With the top event being dispatched first and then flowing down the list. Note that higher-up event handlers can stop the propagation of this event.
The Pointer responsible for triggering this event.
The Game Object the pointer was over when the wheel changed.
The horizontal scroll amount that occurred due to the user moving a mouse wheel or similar input device.
The vertical scroll amount that occurred due to the user moving a mouse wheel or similar input device. This value will typically be less than 0 if the user scrolls up and greater than zero if scrolling down.
The z-axis scroll amount that occurred due to the user moving a mouse wheel or similar input device.
The Phaser input event. You can call