The Remove Data Event.
This event is dispatched by a Data Manager when an item is removed from it.
Game Objects with data enabled have an instance of a Data Manager under the data
property. So, to listen for
the removal of a data item on a Game Object you would use: sprite.data.on('removedata', listener)
.
name | type | description |
---|---|---|
parent | any |
A reference to the object that owns the instance of the Data Manager responsible for this event. |
key | string |
The unique key of the data item within the Data Manager. |
data | any |
The item that was removed from the Data Manager. This can be of any data type, i.e. a string, boolean, number, object or instance. |