Phaser API Documentation

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Event: GAMEOBJECT_POINTER_DOWN
Phaser.Input.Events.GAMEOBJECT_POINTER_DOWN
GAMEOBJECT_POINTER_DOWN

Description:

The Game Object Pointer Down Event.

This event is dispatched by an interactive Game Object if a pointer is pressed down on it.

Listen to this event from a Game Object using: gameObject.on('pointerdown', listener). Note that the scope of the listener is automatically set to be the Game Object instance itself.

To receive this event, the Game Object must have been set as interactive. See GameObject.setInteractive for more details.

The event hierarchy is as follows:

  1. GAMEOBJECT_POINTER_DOWN
  2. GAMEOBJECT_DOWN
  3. POINTER_DOWN or POINTER_DOWN_OUTSIDE

With the top event being dispatched first and then flowing down the list. Note that higher-up event handlers can stop the propagation of this event.

Parameters:

name type description
pointer Phaser.Input.Pointer

The Pointer responsible for triggering this event.

localX number

The x coordinate that the Pointer interacted with this object on, relative to the Game Object's top-left position.

localY number

The y coordinate that the Pointer interacted with this object on, relative to the Game Object's top-left position.

event Phaser.Types.Input.EventData

The Phaser input event. You can call stopPropagation() to halt it from going any further in the event flow.