Phaser API Documentation

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Event: GAMEOBJECT_OUT
Phaser.Input.Events.GAMEOBJECT_OUT
GAMEOBJECT_OUT

Description:

The Game Object Out Input Event.

This event is dispatched by the Input Plugin belonging to a Scene if a pointer moves out of any interactive Game Object.

Listen to this event from within a Scene using: this.input.on('gameobjectout', listener).

To receive this event, the Game Objects must have been set as interactive. See GameObject.setInteractive for more details.

To listen for this event from a specific Game Object, use the GAMEOBJECT_POINTER_OUT event instead.

The event hierarchy is as follows:

  1. GAMEOBJECT_POINTER_OUT
  2. GAMEOBJECT_OUT
  3. POINTER_OUT

With the top event being dispatched first and then flowing down the list. Note that higher-up event handlers can stop the propagation of this event.

Parameters:

name type description
pointer Phaser.Input.Pointer

The Pointer responsible for triggering this event.

gameObject Phaser.GameObjects.GameObject

The Game Object the pointer moved out of.

event Phaser.Types.Input.EventData

The Phaser input event. You can call stopPropagation() to halt it from going any further in the event flow.

Since: 3.0.0