The Texture Load Event.
This event is dispatched by the Texture Manager when a texture has finished loading on it. This only happens for base64 encoded textures. All other texture types are loaded via the Loader Plugin.
Listen to this event from within a Scene using:
This event is dispatched after the
The key of the Texture that was loaded by the Texture Manager.
A reference to the Texture that was loaded by the Texture Manager.