The Pointer Wheel Input Event.
This event is dispatched by the Input Plugin belonging to a Scene if a pointer has its wheel updated.
Listen to this event from within a Scene using: this.input.on('wheel', listener)
.
The event hierarchy is as follows:
With the top event being dispatched first and then flowing down the list. Note that higher-up event handlers can stop the propagation of this event.
name | type | description |
---|---|---|
pointer | Phaser.Input.Pointer |
The Pointer responsible for triggering this event. |
currentlyOver | Array.<Phaser.GameObjects.GameObject> |
An array containing all interactive Game Objects that the pointer was over when the event was created. |
deltaX | number |
The horizontal scroll amount that occurred due to the user moving a mouse wheel or similar input device. |
deltaY | number |
The vertical scroll amount that occurred due to the user moving a mouse wheel or similar input device. This value will typically be less than 0 if the user scrolls up and greater than zero if scrolling down. |
deltaZ | number |
The z-axis scroll amount that occurred due to the user moving a mouse wheel or similar input device. |