The Pointer Drag End Input Event.
This event is dispatched by the Input Plugin belonging to a Scene if a pointer stops dragging a Game Object.
Listen to this event from within a Scene using: this.input.on('dragend', listener)
.
To listen for this event from a specific Game Object, use the GAMEOBJECT_DRAG_END
event instead.
name | type | description |
---|---|---|
pointer | Phaser.Input.Pointer |
The Pointer responsible for triggering this event. |
gameObject | Phaser.GameObjects.GameObject |
The interactive Game Object that this pointer stopped dragging. |
dropped | boolean |
Whether the Game Object was dropped onto a target. |