The Pointer Drag Input Event.
This event is dispatched by the Input Plugin belonging to a Scene if a pointer moves while dragging a Game Object.
Listen to this event from within a Scene using: this.input.on('drag', listener)
.
A Pointer can only drag a single Game Object at once.
To listen for this event from a specific Game Object, use the GAMEOBJECT_DRAG
event instead.
name | type | description |
---|---|---|
pointer | Phaser.Input.Pointer |
The Pointer responsible for triggering this event. |
gameObject | Phaser.GameObjects.GameObject |
The interactive Game Object that this pointer is dragging. |
dragX | number |
The x coordinate where the Pointer is currently dragging the Game Object, in world space. |
dragY | number |
The y coordinate where the Pointer is currently dragging the Game Object, in world space. |