The Game Object Pointer Move Event.
This event is dispatched by an interactive Game Object if a pointer is moved while over it.
Listen to this event from a Game Object using: gameObject.on('pointermove', listener)
.
Note that the scope of the listener is automatically set to be the Game Object instance itself.
To receive this event, the Game Object must have been set as interactive. See GameObject.setInteractive for more details.
The event hierarchy is as follows:
With the top event being dispatched first and then flowing down the list. Note that higher-up event handlers can stop the propagation of this event.
name | type | description |
---|---|---|
pointer | Phaser.Input.Pointer |
The Pointer responsible for triggering this event. |
localX | number |
The x coordinate that the Pointer interacted with this object on, relative to the Game Object's top-left position. |
localY | number |
The y coordinate that the Pointer interacted with this object on, relative to the Game Object's top-left position. |
event | Phaser.Types.Input.EventData |
The Phaser input event. You can call |