Phaser API Documentation

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Event: GAMEOBJECT_MOVE
Phaser.Input.Events.GAMEOBJECT_MOVE
GAMEOBJECT_MOVE

Description:

The Game Object Move Input Event.

This event is dispatched by the Input Plugin belonging to a Scene if a pointer is moved across any interactive Game Object.

Listen to this event from within a Scene using: this.input.on('gameobjectmove', listener).

To receive this event, the Game Objects must have been set as interactive. See GameObject.setInteractive for more details.

To listen for this event from a specific Game Object, use the GAMEOBJECT_POINTER_MOVE event instead.

The event hierarchy is as follows:

  1. GAMEOBJECT_POINTER_MOVE
  2. GAMEOBJECT_MOVE
  3. POINTER_MOVE

With the top event being dispatched first and then flowing down the list. Note that higher-up event handlers can stop the propagation of this event.

Parameters:

name type description
pointer Phaser.Input.Pointer

The Pointer responsible for triggering this event.

gameObject Phaser.GameObjects.GameObject

The Game Object the pointer was moved on.

event Phaser.Types.Input.EventData

The Phaser input event. You can call stopPropagation() to halt it from going any further in the event flow.

Since: 3.0.0