Phaser API Documentation

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Event: POINTER_UP_OUTSIDE
Phaser.Input.Events.POINTER_UP_OUTSIDE
POINTER_UP_OUTSIDE

Description:

The Pointer Up Outside Input Event.

This event is dispatched by the Input Plugin belonging to a Scene if a pointer is released anywhere outside of the game canvas.

Listen to this event from within a Scene using: this.input.on('pointerupoutside', listener).

The event hierarchy is as follows:

  1. GAMEOBJECT_POINTER_UP
  2. GAMEOBJECT_UP
  3. POINTER_UP or POINTER_UP_OUTSIDE

With the top event being dispatched first and then flowing down the list. Note that higher-up event handlers can stop the propagation of this event.

Parameters:

name type description
pointer Phaser.Input.Pointer

The Pointer responsible for triggering this event.

Since: 3.16.1