The Game Object Over Input Event.
This event is dispatched by the Input Plugin belonging to a Scene if a pointer moves over any interactive Game Object.
Listen to this event from within a Scene using: this.input.on('gameobjectover', listener)
.
To receive this event, the Game Objects must have been set as interactive. See GameObject.setInteractive for more details.
To listen for this event from a specific Game Object, use the GAMEOBJECT_POINTER_OVER
event instead.
The event hierarchy is as follows:
With the top event being dispatched first and then flowing down the list. Note that higher-up event handlers can stop the propagation of this event.
name | type | description |
---|---|---|
pointer | Phaser.Input.Pointer |
The Pointer responsible for triggering this event. |
gameObject | Phaser.GameObjects.GameObject |
The Game Object the pointer moved over. |
event | Phaser.Types.Input.EventData |
The Phaser input event. You can call |