The Pointer Drag Leave Input Event.
This event is dispatched by the Input Plugin belonging to a Scene if a pointer drags a Game Object out of a Drag Target.
Listen to this event from within a Scene using: this.input.on('dragleave', listener)
.
A Pointer can only drag a single Game Object at once.
To listen for this event from a specific Game Object, use the GAMEOBJECT_DRAG_LEAVE
event instead.
name | type | description |
---|---|---|
pointer | Phaser.Input.Pointer |
The Pointer responsible for triggering this event. |
gameObject | Phaser.GameObjects.GameObject |
The interactive Game Object that this pointer is dragging. |
target | Phaser.GameObjects.GameObject |
The drag target that this pointer has left. |