The Pointer Over Input Event.
This event is dispatched by the Input Plugin belonging to a Scene if a pointer moves over any interactive Game Object.
Listen to this event from within a Scene using: this.input.on('pointerover', listener)
.
The event hierarchy is as follows:
With the top event being dispatched first and then flowing down the list. Note that higher-up event handlers can stop the propagation of this event.
name | type | description |
---|---|---|
pointer | Phaser.Input.Pointer |
The Pointer responsible for triggering this event. |
justOver | Array.<Phaser.GameObjects.GameObject> |
An array containing all interactive Game Objects that the pointer moved over when the event was created. |