The Tween Update Event.
This event is dispatched by a Tween every time it updates any of the properties it is tweening.
A Tween that is changing 3 properties of a target will emit this event 3 times per change, once per property.
Note: This is a very high frequency event and may be dispatched multiple times, every single frame.
Listen to it from a Tween instance using Tween.on('update', listener)
, i.e.:
var tween = this.tweens.add({
targets: image,
x: 500,
ease: 'Power1',
duration: 3000,
});
tween.on('update', listener);
name | type | description |
---|---|---|
tween | Phaser.Tweens.Tween |
A reference to the Tween instance that emitted the event. |
key | string |
The property on the target that has just updated, i.e. |
target | any |
The target object that was updated. Usually a Game Object, but can be of any type. |
current | number |
The current value of the property that was tweened. |
previous | number |
The previous value of the property that was tweened, prior to this update. |