The Tween Repeat Event.
This event is dispatched by a Tween when one of the properties it is tweening repeats.
This event will only be dispatched if the Tween has a property with a repeat count set.
If a Tween has a repeatDelay
set, this event will fire after that delay expires.
The difference between loop
and repeat
is that repeat
is a property setting,
where-as loop
applies to the entire Tween.
Listen to it from a Tween instance using Tween.on('repeat', listener)
, i.e.:
var tween = this.tweens.add({
targets: image,
x: 500,
ease: 'Power1',
duration: 3000,
repeat: 4
});
tween.on('repeat', listener);
name | type | description |
---|---|---|
tween | Phaser.Tweens.Tween |
A reference to the Tween instance that emitted the event. |
key | string |
The property on the target that has just repeated, i.e. |
target | any |
The target object that was repeated. Usually a Game Object, but can be of any type. |
current | number |
The current value of the property being set on the target. |
previous | number |
The previous value of the property being set on the target. |