A Tween is able to manipulate the properties of one or more objects to any given value, based on a duration and type of ease. They are rarely instantiated directly and instead should be created via the TweenManager.
Please note that a Tween will not manipulate any property that begins with an underscore.
new Tween(parent, targets)
name | type | description |
---|---|---|
parent | Phaser.Tweens.TweenManager |
A reference to the Tween Manager that owns this Tween. |
targets | Array.<object> |
An array of targets to be tweened. |
The scope (or context) in which all of the callbacks are invoked.
This defaults to be this Tween, but you can override this property to set it to whatever object you require.
An object containing the different Tween callback functions.
You can either set these in the Tween config, or by calling the Tween.setCallback
method.
The types available are:
onActive
- When the Tween is first created it moves to an 'active' state when added to the Tween Manager. 'Active' does not mean 'playing'.
onStart
- When the Tween starts playing after a delayed or paused state. This will happen at the same time as onActive
if the tween has no delay and isn't paused.
onLoop
- When a Tween loops, if it has been set to do so. This happens after the loopDelay
expires, if set.
onComplete
- When the Tween finishes playback fully. Never invoked if the Tween is set to repeat infinitely.
onStop
- Invoked only if the Tween.stop
method is called.
onPause
- Invoked only if the Tween.pause
method is called. Not invoked if the Tween Manager is paused.
onResume
- Invoked only if the Tween.resume
method is called. Not invoked if the Tween Manager is resumed.
The following types are also available and are invoked on a TweenData
level - that is per-object, per-property, being tweened.
onYoyo
- When a TweenData starts a yoyo. This happens after the hold
delay expires, if set.
onRepeat
- When a TweenData repeats playback. This happens after the repeatDelay
expires, if set.
onUpdate
- When a TweenData updates a property on a source target during playback.
The time in milliseconds before the 'onComplete' event fires.
This never fires if loop = -1
as it never completes because it has been
set to loop forever.
An internal countdown timer (used by loopDelay and completeDelay)
The main data array. For a Tween, this contains all of the TweenData
objects, each
containing a unique property and target that is being tweened.
For a TweenChain, this contains an array of Tween
instances, which are being played
through in sequence.
Time in milliseconds for the whole Tween to play through once, excluding loop amounts and loop delays.
This value is set in the Tween.initTweenData
method and is zero before that point.
Elapsed time in milliseconds of this run through of the Tween.
Has this Tween started playback yet?
This boolean is toggled when the Tween leaves the 'start delayed' state and begins running.
Does this Tween loop or repeat infinitely?
Is this Tween currently seeking?
This boolean is toggled in the Tween.seek
method.
When a tween is seeking, by default it will not dispatch any events or callbacks.
The number of times this Tween will loop.
Can be -1 for an infinite loop, zero for none, or a positive integer.
Typically this is set in the configuration object, but can also be set directly as long as this Tween is paused and hasn't started playback.
When enabled it will play through ALL Tweens again.
Use TweenData.repeat to loop a single element.
Internal counter recording how many loops are left to run.
The time in milliseconds before the Tween loops.
Only used if loop
is > 0.
A reference to the Tween Manager, or Tween Chain, that owns this Tween.
Is the Tween currently paused?
A paused Tween needs to be started with the play
method, or resumed with the resume
method.
This property can be toggled at runtime if required.
Will this Tween persist after playback? A Tween that persists will not be destroyed by the
Tween Manager, or when calling Tween.stop
, and can be re-played as required. You can either
set this property when creating the tween in the tween config, or set it prior to playback.
However, it's up to you to ensure you destroy persistent tweens when you are finished with them, or they will retain references you may no longer require and waste memory.
By default, Tweens
are set to not persist, so they are automatically cleaned-up by
the Tween Manager.
Value between 0 and 1. The amount of progress through the Tween, excluding loops.
The time in milliseconds before the 'onStart' event fires.
For a Tween, this is the shortest delay
value across all of the TweenDatas it owns.
For a TweenChain, it is whatever delay value was given in the configuration.
The current state of the Tween.
An array of references to the target/s this Tween is operating on.
This array should not be manipulated outside of this Tween.
Scales the time applied to this Tween. A value of 1 runs in real-time. A value of 0.5 runs 50% slower, and so on.
The value isn't used when calculating total duration of the tween, it's a run-time delta adjustment only.
This value is multiplied by the TweenManager.timeScale
.
The cached size of the data array.
Time in milliseconds it takes for the Tween to complete a full playthrough (including looping)
For an infinite Tween, this value is a very large integer.
Total elapsed time in milliseconds of the entire Tween, including looping.
The amount of progress that has been made through the entire Tween, including looping.
A value between 0 and 1.
Cached target total.
Used internally and should be treated as read-only.
This is not necessarily the same as the data total.
Adds a new TweenData to this Tween. Typically, this method is called automatically by the TweenBuilder, however you can also invoke it yourself.
name | type | description |
---|---|---|
targetIndex | number |
The target index within the Tween targets array. |
key | string |
The property of the target to tween. |
getEnd | Phaser.Types.Tweens.GetEndCallback |
What the property will be at the END of the Tween. |
getStart | Phaser.Types.Tweens.GetStartCallback |
What the property will be at the START of the Tween. |
getActive | Phaser.Types.Tweens.GetActiveCallback |
If not null, is invoked immediately as soon as the TweenData is running, and is set on the target property. |
ease | function |
The ease function this tween uses. |
delay | function |
Function that returns the time in milliseconds before tween will start. |
duration | number |
The duration of the tween in milliseconds. |
yoyo | boolean |
Determines whether the tween should return back to its start value after hold has expired. |
hold | number |
Function that returns the time in milliseconds the tween will pause before repeating or returning to its starting value if yoyo is set to true. |
repeat | number |
Function that returns the number of times to repeat the tween. The tween will always run once regardless, so a repeat value of '1' will play the tween twice. |
repeatDelay | number |
Function that returns the time in milliseconds before the repeat will start. |
flipX | boolean |
Should toggleFlipX be called when yoyo or repeat happens? |
flipY | boolean |
Should toggleFlipY be called when yoyo or repeat happens? |
interpolation | function |
The interpolation function to be used for arrays of data. Defaults to 'null'. |
interpolationData | Array.<number> |
The array of interpolation data to be set. Defaults to 'null'. |
The TweenData instance that was added.
Adds a new TweenFrameData to this Tween. Typically, this method is called automatically by the TweenBuilder, however you can also invoke it yourself.
name | type | description |
---|---|---|
targetIndex | number |
The target index within the Tween targets array. |
texture | string |
The texture to set on the target at the end of the tween. |
frame | string | number |
The texture frame to set on the target at the end of the tween. |
delay | function |
Function that returns the time in milliseconds before tween will start. |
duration | number |
The duration of the tween in milliseconds. |
hold | number |
Function that returns the time in milliseconds the tween will pause before repeating or returning to its starting value if yoyo is set to true. |
repeat | number |
Function that returns the number of times to repeat the tween. The tween will always run once regardless, so a repeat value of '1' will play the tween twice. |
repeatDelay | number |
Function that returns the time in milliseconds before the repeat will start. |
flipX | boolean |
Should toggleFlipX be called when yoyo or repeat happens? |
flipY | boolean |
Should toggleFlipY be called when yoyo or repeat happens? |
The TweenFrameData instance that was added.
Add a listener for a given event.
name | type | arguments | Default | description |
---|---|---|---|---|
event | string | symbol |
The event name. |
||
fn | function |
The listener function. |
||
context | * | <optional> | this |
The context to invoke the listener with. |
this
.
Flags the Tween as being complete, whatever stage of progress it is at.
If an onComplete
callback has been defined it will automatically invoke it, unless a delay
argument is provided, in which case the Tween will delay for that period of time before calling the callback.
If you don't need a delay or don't have an onComplete
callback then call Tween.stop
instead.
name | type | arguments | description |
---|---|---|---|
delay | number | <optional> |
The time to wait before invoking the complete callback. If zero it will fire immediately. |
This Tween instance.
Flags the Tween as being complete only once the current loop has finished.
This is a useful way to stop an infinitely looping tween once a complete cycle is over, rather than abruptly.
If you don't have a loop then call Tween.stop
instead.
name | type | arguments | description |
---|---|---|---|
loops | number | <optional> |
The number of loops that should finish before this tween completes. Zero means complete just the current loop. |
This Tween instance.
Handles the destroy process of this Tween, clearing out the Tween Data and resetting the targets. A Tween that has been destroyed cannot ever be played or used again.
Internal method that will emit a Tween based Event and invoke the given callback.
name | type | arguments | description |
---|---|---|---|
event | Phaser.Types.Tweens.Event |
The Event to be dispatched. |
|
callback | Phaser.Types.Tweens.TweenCallbackTypes | <optional> |
The name of the callback to be invoked. Can be |
Calls each of the listeners registered for a given event.
name | type | arguments | description |
---|---|---|---|
event | string | symbol |
The event name. |
|
args | * | <optional> |
Additional arguments that will be passed to the event handler. |
true
if the event had listeners, else false
.
Return an array listing the events for which the emitter has registered listeners.
Moves this Tween forward by the given amount of milliseconds.
It will only advance through the current loop of the Tween. For example, if the
Tween is set to repeat or yoyo, it can only fast forward through a single
section of the sequence. Use Tween.seek
for more complex playhead control.
If the Tween is paused or has already finished, calling this will have no effect.
name | type | description |
---|---|---|
ms | number |
The number of milliseconds to advance this Tween by. |
This Tween instance.
Gets the value of the time scale applied to this Tween. A value of 1 runs in real-time. A value of 0.5 runs 50% slower, and so on.
The value of the time scale applied to this Tween.
Returns the current value of the specified Tween Data.
If this Tween has been destroyed, it will return null
.
name | type | arguments | description |
---|---|---|---|
index | number | <optional> |
The Tween Data to return the value from. |
The value of the requested Tween Data, or null
if this Tween has been destroyed.
See if this Tween is currently acting upon the given target.
name | type | description |
---|---|---|
target | object |
The target to check against this Tween. |
true
if the given target is a target of this Tween, otherwise false
.
Initialises all of the Tween Data and Tween values.
This is called automatically and should not typically be invoked directly.
name | type | arguments | Default | description |
---|---|---|---|---|
isSeeking | boolean | <optional> | false |
Is the Tween Data being reset as part of a seek? |
Returns true
if this Tween has a current state of ACTIVE, otherwise false
.
true
if this Tween has a current state of ACTIVE, otherwise false
.
Returns true
if this Tween has a current state of COMPLETE_DELAY, otherwise false
.
true
if this Tween has a current state of COMPLETE_DELAY, otherwise false
.
Returns true
if this Tween has a current state of DESTROYED, otherwise false
.
true
if this Tween has a current state of DESTROYED, otherwise false
.
Returns true
if this Tween has a current state of FINISHED, otherwise false
.
true
if this Tween has a current state of FINISHED, otherwise false
.
Returns true
if this Tween has a current state of LOOP_DELAY, otherwise false
.
true
if this Tween has a current state of LOOP_DELAY, otherwise false
.
Checks if the Tween is currently paused.
This is the same as inspecting the BaseTween.paused
property directly.
true
if the Tween is paused, otherwise false
.
Returns true
if this Tween has a current state of PENDING, otherwise false
.
true
if this Tween has a current state of PENDING, otherwise false
.
Returns true
if this Tween has a current state of PENDING_REMOVE, otherwise false
.
true
if this Tween has a current state of PENDING_REMOVE, otherwise false
.
Checks if this Tween is currently playing.
If this Tween is paused, or not active, this method will return false.
true
if the Tween is playing, otherwise false
.
Returns true
if this Tween has a current state of REMOVED, otherwise false
.
true
if this Tween has a current state of REMOVED, otherwise false
.
Returns true
if this Tween has a current state of START_DELAY, otherwise false
.
true
if this Tween has a current state of START_DELAY, otherwise false
.
Return the number of listeners listening to a given event.
name | type | description |
---|---|---|
event | string | symbol |
The event name. |
The number of listeners.
Return the listeners registered for a given event.
name | type | description |
---|---|---|
event | string | symbol |
The event name. |
The registered listeners.
Internal method that makes this Tween active within the TweenManager and emits the onActive event and callback.
Internal method that advances to the next state of the Tween during playback.
true
if this Tween has completed, otherwise false
.
Remove the listeners of a given event.
name | type | arguments | description |
---|---|---|---|
event | string | symbol |
The event name. |
|
fn | function | <optional> |
Only remove the listeners that match this function. |
context | * | <optional> |
Only remove the listeners that have this context. |
once | boolean | <optional> |
Only remove one-time listeners. |
this
.
Add a listener for a given event.
name | type | arguments | Default | description |
---|---|---|---|---|
event | string | symbol |
The event name. |
||
fn | function |
The listener function. |
||
context | * | <optional> | this |
The context to invoke the listener with. |
this
.
Internal method that handles this tween completing and starting the next tween in the chain, if any.
Add a one-time listener for a given event.
name | type | arguments | Default | description |
---|---|---|---|---|
event | string | symbol |
The event name. |
||
fn | function |
The listener function. |
||
context | * | <optional> | this |
The context to invoke the listener with. |
this
.
Pauses the Tween immediately. Use resume
to continue playback.
You can also toggle the Tween.paused
boolean property, but doing so will not trigger the PAUSE event.
This Tween instance.
Starts a Tween playing.
You only need to call this method if you have configured the tween to be paused on creation.
If the Tween is already playing, calling this method again will have no effect. If you wish to
restart the Tween, use Tween.restart
instead.
Calling this method after the Tween has completed will start the Tween playing again from the beginning.
This is the same as calling Tween.seek(0)
and then Tween.play()
.
This Tween instance.
Immediately removes this Tween from the TweenManager and all of its internal arrays,
no matter what stage it is at. Then sets the tween state to REMOVED
.
You should dispose of your reference to this tween after calling this method, to
free it from memory. If you no longer require it, call Tween.destroy()
on it.
This Tween instance.
Remove all listeners, or those of the specified event.
name | type | arguments | description |
---|---|---|---|
event | string | symbol | <optional> |
The event name. |
this
.
Remove the listeners of a given event.
name | type | arguments | description |
---|---|---|---|
event | string | symbol |
The event name. |
|
fn | function | <optional> |
Only remove the listeners that match this function. |
context | * | <optional> |
Only remove the listeners that have this context. |
once | boolean | <optional> |
Only remove one-time listeners. |
this
.
Resets this Tween ready for another play-through.
This is called automatically from the Tween Manager, or from the parent TweenChain, and should not typically be invoked directly.
If you wish to restart this Tween, use the Tween.restart
or Tween.seek
methods instead.
name | type | arguments | Default | description |
---|---|---|---|---|
skipInit | boolean | <optional> | false |
Skip resetting the TweenData and Active State? |
This Tween instance.
Restarts the Tween from the beginning.
If the Tween has already finished and been destroyed, restarting it will throw an error.
If you wish to restart the Tween from a specific point, use the Tween.seek
method instead.
This Tween instance.
Resumes the playback of a previously paused Tween.
You can also toggle the Tween.paused
boolean property, but doing so will not trigger the RESUME event.
This Tween instance.
Moves this Tween backward by the given amount of milliseconds.
It will only rewind through the current loop of the Tween. For example, if the
Tween is set to repeat or yoyo, it can only fast forward through a single
section of the sequence. Use Tween.seek
for more complex playhead control.
If the Tween is paused or has already finished, calling this will have no effect.
name | type | description |
---|---|---|
ms | number |
The number of milliseconds to rewind this Tween by. |
This Tween instance.
Seeks to a specific point in the Tween.
The given amount is a value in milliseconds that represents how far into the Tween you wish to seek, based on the start of the Tween.
Note that the seek amount takes the entire duration of the Tween into account, including delays, loops and repeats. For example, a Tween that lasts for 2 seconds, but that loops 3 times, would have a total duration of 6 seconds, so seeking to 3000 ms would seek to the Tweens half-way point based on its entire duration.
Prior to Phaser 3.60 this value was given as a number between 0 and 1 and didn't work for Tweens had an infinite repeat. This new method works for all Tweens.
Seeking works by resetting the Tween to its initial values and then iterating through the Tween at delta
jumps per step. The longer the Tween, the longer this can take. If you need more precision you can
reduce the delta value. If you need a faster seek, you can increase it. When the Tween is
reset it will refresh the starting and ending values. If these are coming from a dynamic function,
or a random array, it will be called for each seek.
While seeking the Tween will not emit any of its events or callbacks unless
the 3rd parameter is set to true
.
If this Tween is paused, seeking will not change this fact. It will advance the Tween to the desired point and then pause it again.
name | type | arguments | Default | description |
---|---|---|---|---|
amount | number | <optional> | 0 |
The number of milliseconds to seek into the Tween from the beginning. |
delta | number | <optional> | 16.6 |
The size of each step when seeking through the Tween. A higher value completes faster but at the cost of less precision. |
emit | boolean | <optional> | false |
While seeking, should the Tween emit any of its events or callbacks? The default is 'false', i.e. to seek silently. |
This Tween instance.
Sets this Tween state to ACTIVE.
Sets an event based callback to be invoked during playback.
Calling this method will replace a previously set callback for the given type, if any exists.
The types available are:
onActive
- When the Tween is first created it moves to an 'active' state when added to the Tween Manager. 'Active' does not mean 'playing'.
onStart
- When the Tween starts playing after a delayed or paused state. This will happen at the same time as onActive
if the tween has no delay and isn't paused.
onLoop
- When a Tween loops, if it has been set to do so. This happens after the loopDelay
expires, if set.
onComplete
- When the Tween finishes playback fully. Never invoked if the Tween is set to repeat infinitely.
onStop
- Invoked only if the Tween.stop
method is called.
onPause
- Invoked only if the Tween.pause
method is called. Not invoked if the Tween Manager is paused.
onResume
- Invoked only if the Tween.resume
method is called. Not invoked if the Tween Manager is resumed.
The following types are also available and are invoked on a TweenData
level - that is per-object, per-property, being tweened.
onYoyo
- When a TweenData starts a yoyo. This happens after the hold
delay expires, if set.
onRepeat
- When a TweenData repeats playback. This happens after the repeatDelay
expires, if set.
onUpdate
- When a TweenData updates a property on a source target during playback.
name | type | arguments | description |
---|---|---|---|
type | Phaser.Types.Tweens.TweenCallbackTypes |
The type of callback to set. One of: |
|
callback | function |
Your callback that will be invoked. |
|
params | array | <optional> |
The parameters to pass to the callback. Pass an empty array if you don't want to define any, but do wish to set the scope. |
This Tween instance.
Sets this Tween state to COMPLETE_DELAY.
Sets this Tween state to DESTROYED.
Sets this Tween state to FINISHED.
Sets this Tween state to LOOP_DELAY.
Sets this Tween state to PENDING_REMOVE.
Sets this Tween state to PENDING.
Sets this Tween state to REMOVED.
Sets this Tween state to START_DELAY.
Sets the value of the time scale applied to this Tween. A value of 1 runs in real-time. A value of 0.5 runs 50% slower, and so on.
The value isn't used when calculating total duration of the tween, it's a run-time delta adjustment only.
This value is multiplied by the TweenManager.timeScale
.
name | type | description |
---|---|---|
value | number |
The time scale value to set. |
This Tween instance.
Removes all listeners.
Stops the Tween immediately, whatever stage of progress it is at.
If not a part of a Tween Chain it is also flagged for removal by the Tween Manager.
If an onStop
callback has been defined it will automatically invoke it.
The Tween will be removed during the next game frame, but should be considered 'destroyed' from this point on.
Typically, you cannot play a Tween that has been stopped. If you just wish to pause the tween, not destroy it,
then call the pause
method instead and use resume
to continue playback. If you wish to restart the Tween,
use the restart
or seek
methods.
This Tween instance.
Internal method that advances the Tween based on the time values.
name | type | description |
---|---|---|
delta | number |
The delta time in ms since the last frame. This is a smoothed and capped value based on the FPS rate. |
Returns true
if this Tween has finished and should be removed from the Tween Manager, otherwise returns false
.
Internal method that handles the processing of the complete delay countdown timer and
the dispatch of related events. Called automatically by Tween.update
.
name | type | description |
---|---|---|
delta | number |
The delta time in ms since the last frame. This is a smoothed and capped value based on the FPS rate. |
Internal method that handles the processing of the loop delay countdown timer and
the dispatch of related events. Called automatically by Tween.update
.
name | type | description |
---|---|---|
delta | number |
The delta time in ms since the last frame. This is a smoothed and capped value based on the FPS rate. |
Internal method that handles the processing of the start delay countdown timer and
the dispatch of related events. Called automatically by Tween.update
.
name | type | description |
---|---|---|
delta | number |
The delta time in ms since the last frame. This is a smoothed and capped value based on the FPS rate. |
Updates the 'end' value of the given property across all matching targets, as long as this Tween is currently playing (either forwards or backwards).
Calling this does not adjust the duration of the Tween, or the current progress.
You can optionally tell it to set the 'start' value to be the current value.
If this Tween is in any other state other than playing then calling this method has no effect.
Additionally, if the Tween repeats, is reset, or is seeked, it will revert to the original starting and ending values.
name | type | arguments | Default | description |
---|---|---|---|---|
key | string |
The property to set the new value for. You cannot update the 'texture' property via this method. |
||
value | number |
The new value of the property. |
||
startToCurrent | boolean | <optional> | false |
Should this change set the start value to be the current value? |
This Tween instance.