The Tween Loop Event.
This event is dispatched by a Tween when it loops.
This event will only be dispatched if the Tween has a loop count set.
If a Tween has a loopDelay
set, this event will fire after that delay expires.
The difference between loop
and repeat
is that repeat
is a property setting,
where-as loop
applies to the entire Tween.
Listen to it from a Tween instance using Tween.on('loop', listener)
, i.e.:
var tween = this.tweens.add({
targets: image,
x: 500,
ease: 'Power1',
duration: 3000,
loop: 6
});
tween.on('loop', listener);
name | type | description |
---|---|---|
tween | Phaser.Tweens.Tween |
A reference to the Tween instance that emitted the event. |
targets | any | Array.<any> |
The targets of the Tween. If this Tween has multiple targets this will be an array of the targets. |