The Texture Remove Event.
This event is dispatched by the Texture Manager when a texture is removed from it.
Listen to this event from within a Scene using: this.textures.on('removetexture', listener)
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If you have any Game Objects still using the removed texture, they will start throwing errors the next time they try to render. Be sure to clear all use of the texture in this event handler.
name | type | description |
---|---|---|
key | string |
The key of the Texture that was removed from the Texture Manager. |