The Texture Load Event.
This event is dispatched by the Texture Manager when a texture has finished loading on it. This only happens for base64 encoded textures. All other texture types are loaded via the Loader Plugin.
Listen to this event from within a Scene using: this.textures.on('onload', listener)
.
This event is dispatched after the ADD
event.
name | type | description |
---|---|---|
key | string |
The key of the Texture that was loaded by the Texture Manager. |
texture | Phaser.Textures.Texture |
A reference to the Texture that was loaded by the Texture Manager. |