The Pause All Sounds Event.
This event is dispatched by the Base Sound Manager, or more typically, an instance of the Web Audio Sound Manager,
or the HTML5 Audio Manager. It is dispatched when the pauseAll
method is invoked and after all current Sounds
have been paused.
Listen to it from a Scene using: this.sound.on('pauseall', listener)
.
name | type | description |
---|---|---|
soundManager | Phaser.Sound.BaseSoundManager |
A reference to the sound manager that emitted the event. |