The Video Game Object Complete Event.
This event is dispatched when a Video finishes playback by reaching the end of its duration. It is also dispatched if a video marker sequence is being played and reaches the end.
Note that not all videos can fire this event. Live streams, for example, have no fixed duration, so never technically 'complete'.
If a video is stopped from playback, via the Video.stop
method, it will emit the
VIDEO_STOP
event instead of this one.
Listen for it from a Video Game Object instance using Video.on('complete', listener)
.
name | type | description |
---|---|---|
video | Phaser.GameObjects.Video |
The Video Game Object which completed playback. |