The Set Data Event.
This event is dispatched by a Data Manager when a new item is added to the data store.
Game Objects with data enabled have an instance of a Data Manager under the data
property. So, to listen for
the addition of a new data item on a Game Object you would use: sprite.on('setdata', listener)
.
name | type | description |
---|---|---|
parent | any |
A reference to the object that owns the instance of the Data Manager responsible for this event. |
key | string |
The unique key of the data item within the Data Manager. |
data | any |
The item that was added to the Data Manager. This can be of any data type, i.e. a string, boolean, number, object or instance. |