The Change Data Event.
This event is dispatched by a Data Manager when an item in the data store is changed.
Game Objects with data enabled have an instance of a Data Manager under the data
property. So, to listen for
a change data event from a Game Object you would use: sprite.on('changedata', listener)
.
This event is dispatched for all items that change in the Data Manager.
To listen for the change of a specific item, use the CHANGE_DATA_KEY_EVENT
event.
name | type | description |
---|---|---|
parent | any |
A reference to the object that the Data Manager responsible for this event belongs to. |
key | string |
The unique key of the data item within the Data Manager. |
value | any |
The new value of the item in the Data Manager. |
previousValue | any |
The previous value of the item in the Data Manager. |