The Change Data Event.
This event is dispatched by a Data Manager when an item in the data store is changed.
Game Objects with data enabled have an instance of a Data Manager under the data
property. So, to listen for
a change data event from a Game Object you would use: sprite.on('changedata', listener)
.
This event is dispatched for all items that change in the Data Manager.
To listen for the change of a specific item, use the CHANGE_DATA_KEY_EVENT
event.
name | type | description |
---|---|---|
parent | any |
A reference to the object that the Data Manager responsible for this event belongs to. |
key | string |
The unique key of the data item within the Data Manager. |
value | any |
The new value of the item in the Data Manager. |
previousValue | any |
The previous value of the item in the Data Manager. |
The Change Data Key Event.
This event is dispatched by a Data Manager when an item in the data store is changed.
Game Objects with data enabled have an instance of a Data Manager under the data
property. So, to listen for
the change of a specific data item from a Game Object you would use: sprite.on('changedata-key', listener)
,
where key
is the unique string key of the data item. For example, if you have a data item stored called gold
then you can listen for sprite.on('changedata-gold')
.
name | type | description |
---|---|---|
parent | any |
A reference to the object that owns the instance of the Data Manager responsible for this event. |
value | any |
The item that was updated in the Data Manager. This can be of any data type, i.e. a string, boolean, number, object or instance. |
previousValue | any |
The previous item that was updated in the Data Manager. This can be of any data type, i.e. a string, boolean, number, object or instance. |
The Data Manager Destroy Event.
The Data Manager will listen for the destroy event from its parent, and then close itself down.
The Remove Data Event.
This event is dispatched by a Data Manager when an item is removed from it.
Game Objects with data enabled have an instance of a Data Manager under the data
property. So, to listen for
the removal of a data item on a Game Object you would use: sprite.on('removedata', listener)
.
name | type | description |
---|---|---|
parent | any |
A reference to the object that owns the instance of the Data Manager responsible for this event. |
key | string |
The unique key of the data item within the Data Manager. |
data | any |
The item that was removed from the Data Manager. This can be of any data type, i.e. a string, boolean, number, object or instance. |
The Set Data Event.
This event is dispatched by a Data Manager when a new item is added to the data store.
Game Objects with data enabled have an instance of a Data Manager under the data
property. So, to listen for
the addition of a new data item on a Game Object you would use: sprite.on('setdata', listener)
.
name | type | description |
---|---|---|
parent | any |
A reference to the object that owns the instance of the Data Manager responsible for this event. |
key | string |
The unique key of the data item within the Data Manager. |
data | any |
The item that was added to the Data Manager. This can be of any data type, i.e. a string, boolean, number, object or instance. |