The Data Component features a means to store pieces of data specific to a Game Object, System or Plugin.
You can then search, query it, and retrieve the data. The parent must either extend EventEmitter,
or have a property called events
that is an instance of it.
new DataManagerPlugin(scene)
name | type | description |
---|---|---|
scene | Phaser.Scene |
A reference to the Scene that this DataManager belongs to. |
Return the total number of entries in this Data Manager.
The DataManager's event emitter.
Gets or sets the frozen state of this Data Manager. A frozen Data Manager will block all attempts to create new values or update existing ones.
The data list.
The object that this DataManager belongs to.
A reference to the Scene that this DataManager belongs to.
The public values list. You can use this to access anything you have stored
in this Data Manager. For example, if you set a value called gold
you can
access it via:
this.data.values.gold;
You can also modify it directly:
this.data.values.gold += 1000;
Doing so will emit a setdata
event from the parent of this Data Manager.
Do not modify this object directly. Adding properties directly to this object will not
emit any events. Always use DataManager.set
to create new items the first time around.
The Scene that owns this plugin is being destroyed. We need to shutdown and then kill off all external references.
Passes all data entries to the given callback.
name | type | arguments | description |
---|---|---|---|
callback | DataEachCallback |
The function to call. |
|
context | * | <optional> |
Value to use as |
args | * | <optional> |
Additional arguments that will be passed to the callback, after the game object, key, and data. |
This Data Manager instance.
Retrieves the value for the given key, or undefined if it doesn't exist.
You can also access values via the values
object. For example, if you had a key called gold
you can do either:
this.data.get('gold');
Or access the value directly:
this.data.values.gold;
You can also pass in an array of keys, in which case an array of values will be returned:
this.data.get([ 'gold', 'armor', 'health' ]);
This approach is useful for destructuring arrays in ES6.
name | type | description |
---|---|---|
key | string | Array.<string> |
The key of the value to retrieve, or an array of keys. |
The value belonging to the given key, or an array of values, the order of which will match the input array.
Retrieves all data values in a new object.
All data values.
Determines whether the given key is set in this Data Manager.
Please note that the keys are case-sensitive and must be valid JavaScript Object property strings.
This means the keys gold
and Gold
are treated as two unique values within the Data Manager.
name | type | description |
---|---|---|
key | string |
The key to check. |
Returns true
if the key exists, otherwise false
.
Increase a value for the given key. If the key doesn't already exist in the Data Manager then it is increased from 0.
When the value is first set, a setdata
event is emitted.
name | type | arguments | Default | description |
---|---|---|---|---|
key | string |
The key to change the value for. |
||
amount | number | <optional> | 1 |
The amount to increase the given key by. Pass a negative value to decrease the key. |
This Data Manager instance.
Merge the given object of key value pairs into this DataManager.
Any newly created values will emit a setdata
event. Any updated values (see the overwrite
argument)
will emit a changedata
event.
name | type | arguments | Default | description |
---|---|---|---|---|
data | Object.<string, *> |
The data to merge. |
||
overwrite | boolean | <optional> | true |
Whether to overwrite existing data. Defaults to true. |
This Data Manager instance.
Retrieves the data associated with the given 'key', deletes it from this Data Manager, then returns it.
name | type | description |
---|---|---|
key | string |
The key of the value to retrieve and delete. |
The value of the given key.
Queries the DataManager for the values of keys matching the given regular expression.
name | type | description |
---|---|---|
search | RegExp |
A regular expression object. If a non-RegExp object obj is passed, it is implicitly converted to a RegExp by using new RegExp(obj). |
The values of the keys matching the search string.
Remove the value for the given key.
If the key is found in this Data Manager it is removed from the internal lists and a
removedata
event is emitted.
You can also pass in an array of keys, in which case all keys in the array will be removed:
this.data.remove([ 'gold', 'armor', 'health' ]);
name | type | description |
---|---|---|
key | string | Array.<string> |
The key to remove, or an array of keys to remove. |
This Data Manager instance.
Delete all data in this Data Manager and unfreeze it.
This Data Manager instance.
Sets a value for the given key. If the key doesn't already exist in the Data Manager then it is created.
data.set('name', 'Red Gem Stone');
You can also pass in an object of key value pairs as the first argument:
data.set({ name: 'Red Gem Stone', level: 2, owner: 'Link', gold: 50 });
To get a value back again you can call get
:
data.get('gold');
Or you can access the value directly via the values
property, where it works like any other variable:
data.values.gold += 50;
When the value is first set, a setdata
event is emitted.
If the key already exists, a changedata
event is emitted instead, along an event named after the key.
For example, if you updated an existing key called PlayerLives
then it would emit the event changedata-PlayerLives
.
These events will be emitted regardless if you use this method to set the value, or the direct values
setter.
Please note that the data keys are case-sensitive and must be valid JavaScript Object property strings.
This means the keys gold
and Gold
are treated as two unique values within the Data Manager.
name | type | arguments | description |
---|---|---|---|
key | string | object |
The key to set the value for. Or an object of key value pairs. If an object the |
|
data | * | <optional> |
The value to set for the given key. If an object is provided as the key this argument is ignored. |
This Data Manager instance.
Freeze or unfreeze this Data Manager. A frozen Data Manager will block all attempts to create new values or update existing ones.
name | type | description |
---|---|---|
value | boolean |
Whether to freeze or unfreeze the Data Manager. |
This Data Manager instance.
Toggle a boolean value for the given key. If the key doesn't already exist in the Data Manager then it is toggled from false.
When the value is first set, a setdata
event is emitted.
name | type | description |
---|---|---|
key | string |
The key to toggle the value for. |
This Data Manager instance.