The Game Step Event.
This event is dispatched after the Game Pre-Step and before the Scene Manager steps. Hook into it from plugins or systems that need to update before the Scene Manager does, but after the core Systems have.
name | type | description |
---|---|---|
time | number |
The current time. Either a High Resolution Timer value if it comes from Request Animation Frame, or Date.now if using SetTimeout. |
delta | number |
The delta time in ms since the last frame. This is a smoothed and capped value based on the FPS rate. |