The Game Post-Step Event.
This event is dispatched after the Scene Manager has updated. Hook into it from plugins or systems that need to do things before the render starts.
name | type | description |
---|---|---|
time | number |
The current time. Either a High Resolution Timer value if it comes from Request Animation Frame, or Date.now if using SetTimeout. |
delta | number |
The delta time in ms since the last frame. This is a smoothed and capped value based on the FPS rate. |