The Game Post-Render Event.
This event is dispatched right at the end of the render process.
Every Scene will have rendered and been drawn to the canvas by the time this event is fired. Use it for any last minute post-processing before the next game step begins.
name | type | description |
---|---|---|
renderer | Phaser.Renderer.Canvas.CanvasRenderer | Phaser.Renderer.WebGL.WebGLRenderer |
A reference to the current renderer being used by the Game instance. |