The Arcade Physics World Step Event.
This event is dispatched by an Arcade Physics World instance whenever a physics step is run. It is emitted after the bodies and colliders have been updated.
In high framerate settings this can be multiple times per game frame.
Listen to it from a Scene using: this.physics.world.on('worldstep', listener)
.
name | type | description |
---|---|---|
delta | number |
The delta time amount of this step, in seconds. |