The Arcade Physics Tile Collide Event.
This event is dispatched by an Arcade Physics World instance if a body collides with a Tile and
has its onCollide property set to true
.
It provides an alternative means to handling collide events rather than using the callback approach.
Listen to it from a Scene using: this.physics.world.on('tilecollide', listener)
.
Please note that 'collide' and 'overlap' are two different things in Arcade Physics.
name | type | description |
---|---|---|
gameObject | Phaser.GameObjects.GameObject |
The Game Object involved in the collision. This is the parent of |
tile | Phaser.Tilemaps.Tile |
The tile the body collided with. |
body | Phaser.Physics.Arcade.Body |
The Arcade Physics Body of the Game Object involved in the collision. |