The Scene Systems Wake Event.
This event is dispatched by a Scene when it is woken from sleep, either directly via the wake
method,
or as an action from another Scene.
Listen to it from a Scene using this.events.on('wake', listener)
.
name | type | arguments | description |
---|---|---|---|
sys | Phaser.Scenes.Systems |
A reference to the Scene Systems class of the Scene that emitted this event. |
|
data | any | <optional> |
An optional data object that was passed to this Scene when it was woken up. |