The Scene Systems Ready Event.
This event is dispatched by a Scene during the Scene Systems start process. By this point in the process the Scene is now fully active and rendering. This event is meant for your game code to use, as all plugins have responded to the earlier 'start' event.
Listen to it from a Scene using this.events.on('ready', listener)
.
name | type | arguments | description |
---|---|---|---|
sys | Phaser.Scenes.Systems |
A reference to the Scene Systems class of the Scene that emitted this event. |
|
data | any | <optional> |
An optional data object that was passed to this Scene when it was started. |