The Animation Start Event.
This event is dispatched by a Sprite when an animation starts playing on it. This happens when the animation is played, factoring in any delay that may have been specified. This event happens after the delay has expired and prior to the first update event.
Listen for it on the Sprite using
The animation event flow is as follows:
ANIMATION_UPDATE (repeated for however many frames the animation has)
ANIMATION_REPEAT (only if the animation is set to repeat, it then emits more update events after this)
ANIMATION_COMPLETE (only if there is a finite, or zero, repeat count)
ANIMATION_COMPLETE_KEY (only if there is a finite, or zero, repeat count)
If the animation is stopped directly, the
ANIMATION_STOP event is dispatched instead of
If the animation is restarted while it is already playing,
ANIMATION_RESTART is emitted.
A reference to the Animation that has started.
The current Animation Frame of the Animation.
A reference to the Game Object on which the animation started.
The unique key of the Animation Frame within the Animation.