The Animation Repeat Event.
This event is dispatched by a Sprite when an animation repeats playing on it.
This happens if the animation was created, or played, with a repeat
value specified.
An animation will repeat when it reaches the end of its sequence.
Listen for it on the Sprite using sprite.on('animationrepeat', listener)
The animation event flow is as follows:
ANIMATION_START
ANIMATION_UPDATE
(repeated for however many frames the animation has)ANIMATION_REPEAT
(only if the animation is set to repeat, it then emits more update events after this)ANIMATION_COMPLETE
(only if there is a finite, or zero, repeat count)ANIMATION_COMPLETE_KEY
(only if there is a finite, or zero, repeat count)If the animation is stopped directly, the ANIMATION_STOP
event is dispatched instead of ANIMATION_COMPLETE
.
If the animation is restarted while it is already playing, ANIMATION_RESTART
is emitted.
name | type | description |
---|---|---|
animation | Phaser.Animations.Animation |
A reference to the Animation that has repeated. |
frame | Phaser.Animations.AnimationFrame |
The current Animation Frame of the Animation. |
gameObject | Phaser.GameObjects.Sprite |
A reference to the Game Object on which the animation repeated. |
frameKey | string |
The unique key of the Animation Frame within the Animation. |