The Animation Repeat Event.
This event is dispatched by a Sprite when an animation repeats playing on it.
This happens if the animation was created, or played, with a
repeat value specified.
An animation will repeat when it reaches the end of its sequence.
Listen for it on the Sprite using
The animation event flow is as follows:
ANIMATION_UPDATE (repeated for however many frames the animation has)
ANIMATION_REPEAT (only if the animation is set to repeat, it then emits more update events after this)
ANIMATION_COMPLETE (only if there is a finite, or zero, repeat count)
ANIMATION_COMPLETE_KEY (only if there is a finite, or zero, repeat count)
If the animation is stopped directly, the
ANIMATION_STOP event is dispatched instead of
If the animation is restarted while it is already playing,
ANIMATION_RESTART is emitted.
A reference to the Animation that has repeated.
The current Animation Frame of the Animation.
A reference to the Game Object on which the animation repeated.
The unique key of the Animation Frame within the Animation.