Phaser API Documentation

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Wrapper for a WebGL attribute location, containing all the information that was used to create it.

A WebGLAttribLocation should never be exposed outside the WebGLRenderer, so the WebGLRenderer can handle context loss and other events without other systems having to be aware of it. Always use WebGLAttribLocationWrapper instead.

Constructor:

new WebGLAttribLocationWrapper(gl, program, name)

Parameters:

name type description
gl WebGLRenderingContext

The WebGLRenderingContext to create the WebGLAttribLocation for.

program Phaser.Renderer.WebGL.Wrappers.WebGLProgramWrapper

The WebGLProgram that this location refers to. This must be created first.

name string

The name of this location, as defined in the shader source code.

Members

gl: WebGLRenderingContext
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Description:

The WebGLRenderingContext that owns this location.

Type:
WebGLRenderingContext
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name: string
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Description:

The name of this location, as defined in the shader source code.

Type:
string
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Description:

The WebGLProgram that this location refers to.

Type:
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webGLAttribLocation: GLint
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Description:

The WebGLAttribLocation being wrapped by this class.

This property could change at any time. Therefore, you should never store a reference to this value. It should only be passed directly to the WebGL API for drawing.

Type:
GLint
Default: -1
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Methods

createResource()
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Description:

Creates the WebGLAttribLocation.

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destroy()
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Description:

Destroys this WebGLAttribLocationWrapper.

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