Phaser API Documentation

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Event: SYSTEM_READY
Phaser.Core.Events.SYSTEM_READY
SYSTEM_READY

Description:

This event is dispatched when the Scene Manager has created the System Scene, which other plugins and systems may use to initialize themselves.

This event is dispatched just once by the Game instance.

Parameters:

name type description
sys Phaser.Scenes.Systems

A reference to the Scene Systems class of the Scene that emitted this event.

Since: 3.70.0