active |
boolean
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#active. Setting this to false will stop the emitter from running at all. If you just wish to stop particles from emitting, set emitting property instead.
|
blendMode |
string | Phaser.BlendModes
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#blendMode.
|
callbackScope |
*
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#deathCallbackScope and Phaser.GameObjects.Particles.ParticleEmitter#emitCallbackScope.
|
collideBottom |
boolean
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#collideBottom.
|
collideLeft |
boolean
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#collideLeft.
|
collideRight |
boolean
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#collideRight.
|
collideTop |
boolean
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#collideTop.
|
deathCallback |
function
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#deathCallback.
|
deathCallbackScope |
*
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#deathCallbackScope.
|
emitCallback |
function
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#emitCallback.
|
emitCallbackScope |
*
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#emitCallbackScope.
|
follow |
Phaser.Types.Math.Vector2Like
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#follow.
|
frequency |
number
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#frequency.
|
gravityX |
number
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#gravityX.
|
gravityY |
number
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#gravityY.
|
maxParticles |
number
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#maxParticles.
|
maxAliveParticles |
number
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#maxAliveParticles.
|
name |
string
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#name.
|
emitting |
boolean
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#emitting.
|
particleBringToTop |
boolean
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#particleBringToTop.
|
particleClass |
function
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#particleClass.
|
radial |
boolean
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#radial.
|
timeScale |
number
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#timeScale.
|
trackVisible |
boolean
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#trackVisible.
|
visible |
boolean
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#visible.
|
accelerationX |
Phaser.Types.GameObjects.Particles.EmitterOpOnEmitType | Phaser.Types.GameObjects.Particles.EmitterOpOnUpdateType
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#accelerationX.
|
accelerationY |
Phaser.Types.GameObjects.Particles.EmitterOpOnEmitType | Phaser.Types.GameObjects.Particles.EmitterOpOnUpdateType
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#accelerationY.
|
alpha |
Phaser.Types.GameObjects.Particles.EmitterOpOnEmitType | Phaser.Types.GameObjects.Particles.EmitterOpOnUpdateType
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#particleAlpha.
|
angle |
Phaser.Types.GameObjects.Particles.EmitterOpOnEmitType
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#particleAngle (emit only).
|
bounce |
Phaser.Types.GameObjects.Particles.EmitterOpOnEmitType | Phaser.Types.GameObjects.Particles.EmitterOpOnUpdateType
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#bounce.
|
delay |
Phaser.Types.GameObjects.Particles.EmitterOpOnEmitType
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#delay (emit only).
|
hold |
Phaser.Types.GameObjects.Particles.EmitterOpOnEmitType
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#hold (emit only).
|
lifespan |
Phaser.Types.GameObjects.Particles.EmitterOpOnEmitType
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#lifespan (emit only).
|
maxVelocityX |
Phaser.Types.GameObjects.Particles.EmitterOpOnEmitType | Phaser.Types.GameObjects.Particles.EmitterOpOnUpdateType
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#maxVelocityX.
|
maxVelocityY |
Phaser.Types.GameObjects.Particles.EmitterOpOnEmitType | Phaser.Types.GameObjects.Particles.EmitterOpOnUpdateType
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#maxVelocityY.
|
moveToX |
Phaser.Types.GameObjects.Particles.EmitterOpOnEmitType | Phaser.Types.GameObjects.Particles.EmitterOpOnUpdateType
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#moveToX. If set, overrides angle and speed properties.
|
moveToY |
Phaser.Types.GameObjects.Particles.EmitterOpOnEmitType | Phaser.Types.GameObjects.Particles.EmitterOpOnUpdateType
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#moveToY. If set, overrides angle and speed properties.
|
quantity |
Phaser.Types.GameObjects.Particles.EmitterOpOnEmitType
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#quantity (emit only).
|
rotate |
Phaser.Types.GameObjects.Particles.EmitterOpOnEmitType | Phaser.Types.GameObjects.Particles.EmitterOpOnUpdateType
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#particleRotate.
|
scale |
Phaser.Types.GameObjects.Particles.EmitterOpOnEmitType | Phaser.Types.GameObjects.Particles.EmitterOpOnUpdateType
|
<optional>
|
As Phaser.GameObjects.Particles.ParticleEmitter#setScale.
|
scaleX |
Phaser.Types.GameObjects.Particles.EmitterOpOnEmitType | Phaser.Types.GameObjects.Particles.EmitterOpOnUpdateType
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#particleScaleX.
|
scaleY |
Phaser.Types.GameObjects.Particles.EmitterOpOnEmitType | Phaser.Types.GameObjects.Particles.EmitterOpOnUpdateType
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#particleScaleY.
|
speed |
Phaser.Types.GameObjects.Particles.EmitterOpOnEmitType
|
<optional>
|
As Phaser.GameObjects.Particles.ParticleEmitter#setSpeed (emit only).
|
speedX |
Phaser.Types.GameObjects.Particles.EmitterOpOnEmitType
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#speedX (emit only).
|
speedY |
Phaser.Types.GameObjects.Particles.EmitterOpOnEmitType
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#speedY (emit only).
|
tint |
Phaser.Types.GameObjects.Particles.EmitterOpOnEmitType | Phaser.Types.GameObjects.Particles.EmitterOpOnUpdateType
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#particleTint.
|
color |
Array.<number>
|
<optional>
|
An array of color values that the Particles interpolate through during their life. If set, overrides any tint property.
|
colorEase |
string
|
<optional>
|
The string-based name of the Easing function to use if you have enabled Particle color interpolation via the color property, otherwise has no effect.
|
x |
Phaser.Types.GameObjects.Particles.EmitterOpOnEmitType | Phaser.Types.GameObjects.Particles.EmitterOpOnUpdateType
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#particleX.
|
y |
Phaser.Types.GameObjects.Particles.EmitterOpOnEmitType | Phaser.Types.GameObjects.Particles.EmitterOpOnUpdateType
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#particleY.
|
emitZone |
Phaser.Types.GameObjects.Particles.EmitZoneData | Array.<Phaser.Types.GameObjects.Particles.EmitZoneData>
|
<optional>
|
As Phaser.GameObjects.Particles.ParticleEmitter#setEmitZone.
|
deathZone |
Phaser.Types.GameObjects.Particles.DeathZoneObject | Array.<Phaser.Types.GameObjects.Particles.DeathZoneObject>
|
<optional>
|
As Phaser.GameObjects.Particles.ParticleEmitter#setDeathZone.
|
bounds |
Phaser.Types.GameObjects.Particles.ParticleEmitterBounds | Phaser.Types.GameObjects.Particles.ParticleEmitterBoundsAlt
|
<optional>
|
As Phaser.GameObjects.Particles.ParticleEmitter#setBounds.
|
followOffset |
Phaser.Types.Math.Vector2Like
|
<optional>
|
Offset coordinates that assigns to Phaser.GameObjects.Particles.ParticleEmitter#followOffset.
|
anim |
string | Array.<string> | Phaser.Types.GameObjects.Particles.ParticleEmitterAnimConfig
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#anims.
|
frame |
number | Array.<number> | string | Array.<string> | Phaser.Textures.Frame | Array.<Phaser.Textures.Frame> | Phaser.Types.GameObjects.Particles.ParticleEmitterFrameConfig
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#frames.
|
texture |
string | Phaser.Textures.Texture
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#texture. Overrides any texture already set on the Emitter.
|
reserve |
number
|
<optional>
|
Creates specified number of inactive particles and adds them to this emitter's pool. Phaser.GameObjects.Particles.ParticleEmitter#reserve
|
advance |
number
|
<optional>
|
If you wish to 'fast forward' the emitter in time, set this value to a number representing the amount of ms the emitter should advance. Doing so implicitly sets emitting to true .
|
duration |
number
|
<optional>
|
Limit the emitter to emit particles for a maximum of duration ms. Default to zero, meaning 'forever'.
|
stopAfter |
number
|
<optional>
|
Limit the emitter to emit this exact number of particles and then stop. Default to zero, meaning no limit.
|
sortCallback |
Phaser.Types.GameObjects.Particles.ParticleSortCallback
|
<optional>
|
A custom callback that sorts particles prior to rendering. Sets Phaser.GameObjects.Particles.ParticleEmitter#sortCallback.
|
sortOrderAsc |
boolean
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#sortOrderAsc.
|
sortProperty |
string
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#sortProperty.
|
tintFill |
boolean
|
<optional>
|
Sets Phaser.GameObjects.Particles.ParticleEmitter#tintFill.
|