tint |
Phaser.Types.GameObjects.Particles.ParticleDataValue
|
<optional>
|
{min:0xffffff,max:0xffffff} |
alpha |
Phaser.Types.GameObjects.Particles.ParticleDataValue
|
<optional>
|
{min:1,max:1} |
rotate |
Phaser.Types.GameObjects.Particles.ParticleDataValue
|
<optional>
|
{min:0,max:0} |
scaleX |
Phaser.Types.GameObjects.Particles.ParticleDataValue
|
<optional>
|
{min:1,max:1} |
scaleY |
Phaser.Types.GameObjects.Particles.ParticleDataValue
|
<optional>
|
{min:1,max:1} |
x |
Phaser.Types.GameObjects.Particles.ParticleDataValue
|
<optional>
|
{min:0,max:0} |
y |
Phaser.Types.GameObjects.Particles.ParticleDataValue
|
<optional>
|
{min:0,max:0} |
accelerationX |
Phaser.Types.GameObjects.Particles.ParticleDataValue
|
<optional>
|
{min:0,max:0} |
accelerationY |
Phaser.Types.GameObjects.Particles.ParticleDataValue
|
<optional>
|
{min:0,max:0} |
maxVelocityX |
Phaser.Types.GameObjects.Particles.ParticleDataValue
|
<optional>
|
{min:0,max:0} |
maxVelocityY |
Phaser.Types.GameObjects.Particles.ParticleDataValue
|
<optional>
|
{min:0,max:0} |
moveToX |
Phaser.Types.GameObjects.Particles.ParticleDataValue
|
<optional>
|
{min:0,max:0} |
moveToY |
Phaser.Types.GameObjects.Particles.ParticleDataValue
|
<optional>
|
{min:0,max:0} |
bounce |
Phaser.Types.GameObjects.Particles.ParticleDataValue
|
<optional>
|
{min:0,max:0} |