Sets the friction of this game object's physics body. In Arcade Physics, friction is a special case of motion transfer from an "immovable" body to a riding body.
name | type | arguments | Default | description |
---|---|---|---|---|
x | number |
The amount of horizontal friction to apply, [0, 1]. |
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y | number | <optional> | x |
The amount of vertical friction to apply, [0, 1]. |
This Game Object.
Sets the horizontal friction of this game object's physics body. This can move a riding body horizontally when it collides with this one on the vertical axis.
name | type | description |
---|---|---|
x | number |
The amount of friction to apply, [0, 1]. |
This Game Object.
Sets the vertical friction of this game object's physics body. This can move a riding body vertically when it collides with this one on the horizontal axis.
name | type | description |
---|---|---|
y | number |
The amount of friction to apply, [0, 1]. |
This Game Object.