The Gamepad Button Up Event.
This event is dispatched by the Gamepad Plugin when a button has been released on any active Gamepad.
Listen to this event from within a Scene using: this.input.gamepad.on('up', listener)
.
You can also listen for an UP event from a Gamepad instance. See the GAMEPAD_BUTTON_UP
event for details.
name | type | description |
---|---|---|
pad | Phaser.Input.Gamepad |
A reference to the Gamepad on which the button was released. |
button | Phaser.Input.Gamepad.Button |
A reference to the Button which was released. |
value | number |
The value of the button at the time it was released. Between 0 and 1. Some Gamepads have pressure-sensitive buttons. |