A Polygon object
The polygon is a closed shape consists of a series of connected straight lines defined by list of ordered points. Several formats are supported to define the list of points, check the setTo method for details. This is a geometry object allowing you to define and inspect the shape. It is not a Game Object, in that you cannot add it to the display list, and it has no texture. To render a Polygon you should look at the capabilities of the Graphics class.
new Polygon([points])
name | type | arguments | description |
---|---|---|---|
points | string | Array.<number> | Array.<Phaser.Types.Math.Vector2Like> | <optional> |
List of points defining the perimeter of this Polygon. Several formats are supported:
|
The area of this Polygon.
An array of number pair objects that make up this polygon. I.e. [ {x,y}, {x,y}, {x,y} ]
The geometry constant type of this object: GEOM_CONST.POLYGON
.
Used for fast type comparisons.
Calculates the area of the Polygon. This is available in the property Polygon.area
The area of the polygon.
Check to see if the Polygon contains the given x / y coordinates.
name | type | description |
---|---|---|
x | number |
The x coordinate to check within the polygon. |
y | number |
The y coordinate to check within the polygon. |
true
if the coordinates are within the polygon, otherwise false
.
Returns an array of Point objects containing the coordinates of the points around the perimeter of the Polygon, based on the given quantity or stepRate values.
name | type | arguments | description |
---|---|---|---|
quantity | number |
The amount of points to return. If a falsey value the quantity will be derived from the |
|
stepRate | number | <optional> |
Sets the quantity by getting the perimeter of the Polygon and dividing it by the stepRate. |
output | array | Array.<Phaser.Geom.Point> | <optional> |
An array to insert the points in to. If not provided a new array will be created. |
An array of Point objects pertaining to the points around the perimeter of the Polygon.
Sets this Polygon to the given points.
The points can be set from a variety of formats:
'40 0 40 20 100 20 100 80 40 80 40 100 0 50'
[new Phaser.Point(x1, y1), ...]
[obj1, obj2, ...]
[x1,y1, x2,y2, ...]
[[x1, y1], [x2, y2], ...]
setTo
may also be called without any arguments to remove all points.
name | type | arguments | description |
---|---|---|---|
points | string | Array.<number> | Array.<Phaser.Types.Math.Vector2Like> | <optional> |
Points defining the perimeter of this polygon. Please check function description above for the different supported formats. |
This Polygon object.
Create a new polygon which is a copy of the specified polygon
name | type | description |
---|---|---|
polygon | Phaser.Geom.Polygon |
The polygon to create a clone of |
A new separate Polygon cloned from the specified polygon, based on the same points.
Checks if a point is within the bounds of a Polygon.
name | type | description |
---|---|---|
polygon | Phaser.Geom.Polygon |
The Polygon to check against. |
x | number |
The X coordinate of the point to check. |
y | number |
The Y coordinate of the point to check. |
true
if the point is within the bounds of the Polygon, otherwise false
.
Checks the given Point again the Polygon to see if the Point lays within its vertices.
name | type | description |
---|---|---|
polygon | Phaser.Geom.Polygon |
The Polygon to check. |
point | Phaser.Geom.Point |
The Point to check if it's within the Polygon. |
true
if the Point is within the Polygon, otherwise false
.
This module implements a modified ear slicing algorithm, optimized by z-order curve hashing and extended to handle holes, twisted polygons, degeneracies and self-intersections in a way that doesn't guarantee correctness of triangulation, but attempts to always produce acceptable results for practical data.
Example:
const triangles = Phaser.Geom.Polygon.Earcut([10,0, 0,50, 60,60, 70,10]); // returns [1,0,3, 3,2,1]
Each group of three vertex indices in the resulting array forms a triangle.
// triangulating a polygon with a hole
earcut([0,0, 100,0, 100,100, 0,100, 20,20, 80,20, 80,80, 20,80], [4]);
// [3,0,4, 5,4,0, 3,4,7, 5,0,1, 2,3,7, 6,5,1, 2,7,6, 6,1,2]
// triangulating a polygon with 3d coords
earcut([10,0,1, 0,50,2, 60,60,3, 70,10,4], null, 3);
// [1,0,3, 3,2,1]
If you pass a single vertex as a hole, Earcut treats it as a Steiner point.
If your input is a multi-dimensional array (e.g. GeoJSON Polygon), you can convert it to the format
expected by Earcut with Phaser.Geom.Polygon.Earcut.flatten
:
var data = earcut.flatten(geojson.geometry.coordinates);
var triangles = earcut(data.vertices, data.holes, data.dimensions);
After getting a triangulation, you can verify its correctness with Phaser.Geom.Polygon.Earcut.deviation
:
var deviation = earcut.deviation(vertices, holes, dimensions, triangles);
Returns the relative difference between the total area of triangles and the area of the input polygon. 0 means the triangulation is fully correct.
For more information see https://github.com/mapbox/earcut
name | type | arguments | Default | description |
---|---|---|---|---|
data | Array.<number> |
A flat array of vertex coordinate, like [x0,y0, x1,y1, x2,y2, ...] |
||
holeIndices | Array.<number> | <optional> |
An array of hole indices if any (e.g. [5, 8] for a 12-vertex input would mean one hole with vertices 5–7 and another with 8–11). |
|
dimensions | number | <optional> | 2 |
The number of coordinates per vertex in the input array (2 by default). |
An array of triangulated data.
Calculates the bounding AABB rectangle of a polygon.
name | type | arguments | description |
---|---|---|---|
polygon | Phaser.Geom.Polygon |
The polygon that should be calculated. |
|
out | object | Phaser.Geom.Rectangle | <optional> |
The rectangle or object that has x, y, width, and height properties to store the result. Optional. |
The resulting rectangle or object that is passed in with position and dimensions of the polygon's AABB.
Stores all of the points of a Polygon into a flat array of numbers following the sequence [ x,y, x,y, x,y ], i.e. each point of the Polygon, in the order it's defined, corresponds to two elements of the resultant array for the point's X and Y coordinate.
name | type | arguments | description |
---|---|---|---|
polygon | Phaser.Geom.Polygon |
The Polygon whose points to export. |
|
output | array | Array.<number> | <optional> |
An array to which the points' coordinates should be appended. |
The modified output
array, or a new array if none was given.
Returns an array of Point objects containing the coordinates of the points around the perimeter of the Polygon, based on the given quantity or stepRate values.
name | type | arguments | description |
---|---|---|---|
polygon | Phaser.Geom.Polygon |
The Polygon to get the points from. |
|
quantity | number |
The amount of points to return. If a falsey value the quantity will be derived from the |
|
stepRate | number | <optional> |
Sets the quantity by getting the perimeter of the Polygon and dividing it by the stepRate. |
output | array | <optional> |
An array to insert the points in to. If not provided a new array will be created. |
An array of Point objects pertaining to the points around the perimeter of the Polygon.
Returns the perimeter of the given Polygon.
name | type | description |
---|---|---|
polygon | Phaser.Geom.Polygon |
The Polygon to get the perimeter of. |
The perimeter of the Polygon.
Reverses the order of the points of a Polygon.
name | type | description |
---|---|---|
polygon | Phaser.Geom.Polygon |
The Polygon to modify. |
The modified Polygon.
Takes a Polygon object and simplifies the points by running them through a combination of Douglas-Peucker and Radial Distance algorithms. Simplification dramatically reduces the number of points in a polygon while retaining its shape, giving a huge performance boost when processing it and also reducing visual noise.
name | type | arguments | Default | description |
---|---|---|---|---|
polygon | Phaser.Geom.Polygon |
The polygon to be simplified. The polygon will be modified in-place and returned. |
||
tolerance | number | <optional> | 1 |
Affects the amount of simplification (in the same metric as the point coordinates). |
highestQuality | boolean | <optional> | false |
Excludes distance-based preprocessing step which leads to highest quality simplification but runs ~10-20 times slower. |
The input polygon.
Takes a Polygon object and applies Chaikin's smoothing algorithm on its points.
name | type | description |
---|---|---|
polygon | Phaser.Geom.Polygon |
The polygon to be smoothed. The polygon will be modified in-place and returned. |
The input polygon.
Tranlates the points of the given Polygon.
name | type | description |
---|---|---|
polygon | Phaser.Geom.Polygon |
The Polygon to modify. |
x | number |
The amount to horizontally translate the points by. |
y | number |
The amount to vertically translate the points by. |
The modified Polygon.