Text Set 1 = !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~
Text Set 10 = ABCDEFGHIJKLMNOPQRSTUVWXYZ
Text Set 11 = ABCDEFGHIJKLMNOPQRSTUVWXYZ.,"-+!?()':;0123456789
Text Set 2 = !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ
Text Set 3 = ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789
Text Set 4 = ABCDEFGHIJKLMNOPQRSTUVWXYZ 0123456789
Text Set 5 = ABCDEFGHIJKLMNOPQRSTUVWXYZ.,/() '!?-*:0123456789
Text Set 6 = ABCDEFGHIJKLMNOPQRSTUVWXYZ!?:;0123456789"(),-.'
Text Set 7 = AGMSY+:4BHNTZ!;5CIOU.?06DJPV,(17EKQW")28FLRX-'39
Text Set 8 = 0123456789 .ABCDEFGHIJKLMNOPQRSTUVWXYZ
Text Set 9 = ABCDEFGHIJKLMNOPQRSTUVWXYZ()-0123456789.:,'"?!
Parses a Retro Font configuration object so you can pass it to the BitmapText constructor and create a BitmapText object using a fixed-width retro font.
name | type | description |
---|---|---|
scene | Phaser.Scene |
A reference to the Phaser Scene. |
config | Phaser.Types.GameObjects.BitmapText.RetroFontConfig |
The font configuration object. |
A parsed Bitmap Font data entry for the Bitmap Font cache.