The Camera Shake Start Event.
This event is dispatched by a Camera instance when the Shake Effect starts.
Listen for it via either of the following:
this.cameras.main.on('camerashakestart', () => {});
or use the constant, to avoid having to remember the correct event string:
this.cameras.main.on(Phaser.Cameras.Scene2D.Events.SHAKE_START, () => {});
name | type | description |
---|---|---|
camera | Phaser.Cameras.Scene2D.Camera |
The camera that the effect began on. |
effect | Phaser.Cameras.Scene2D.Effects.Shake |
A reference to the effect instance. |
duration | number |
The duration of the effect. |
intensity | number |
The intensity of the effect. |