Phaser API Documentation

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A Camera Rotate effect.

This effect will rotate the Camera so that the its viewport finishes at the given angle in radians, over the duration and with the ease specified.

Camera rotation always takes place based on the Camera viewport. By default, rotation happens in the center of the viewport. You can adjust this with the originX and originY properties.

Rotation influences the rendering of all Game Objects visible by this Camera. However, it does not rotate the Camera viewport itself, which always remains an axis-aligned rectangle.

Only the camera is rotates. None of the objects it is displaying are impacted, i.e. their positions do not change.

The effect will dispatch several events on the Camera itself and you can also specify an onUpdate callback, which is invoked each frame for the duration of the effect if required.

Constructor:

new RotateTo(camera)

Parameters:

name type description
camera Phaser.Cameras.Scene2D.Camera

The camera this effect is acting upon.

Since: 3.23.0

Members

<private> _elapsed: number
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Description:

Effect elapsed timer.

Type:
number
Since: 3.23.0
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<private, nullable> _onUpdate: CameraRotateCallback
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Description:

This callback is invoked every frame for the duration of the effect.

Type:
CameraRotateCallback
Default: null
Since: 3.23.0
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<private> _onUpdateScope: any
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Description:

On Complete callback scope.

Type:
any
Since: 3.23.0
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<readonly> camera: Phaser.Cameras.Scene2D.Camera
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Description:

The Camera this effect belongs to.

Type:
Since: 3.23.0
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clockwise: boolean
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Description:

The direction of the rotation.

Type:
boolean
Since: 3.23.0
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current: number
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Description:

The constantly updated value based on the force.

Type:
number
Since: 3.23.0
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destination: number
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Description:

The destination angle in radians to rotate the camera to.

Type:
number
Since: 3.23.0
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<readonly> duration: number
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Description:

The duration of the effect, in milliseconds.

Type:
number
Default: 0
Since: 3.23.0
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ease: function
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Description:

The ease function to use during the Rotate.

Type:
function
Since: 3.23.0
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<readonly> isRunning: boolean
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Description:

Is this effect actively running?

Type:
boolean
Default: false
Since: 3.23.0
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progress: number
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Description:

If this effect is running this holds the current percentage of the progress, a value between 0 and 1.

Type:
number
Since: 3.23.0
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shortestPath: boolean
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Description:

The shortest direction to the target rotation.

Type:
boolean
Since: 3.23.0
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source: number
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Description:

The starting angle to rotate the camera from.

Type:
number
Since: 3.23.0
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Methods

destroy()
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Description:

Destroys this effect, releasing it from the Camera.

Since: 3.23.0
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effectComplete()
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Description:

Called internally when the effect completes.

Since: 3.23.0
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reset()
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Description:

Resets this camera effect. If it was previously running, it stops instantly without calling its onComplete callback or emitting an event.

Since: 3.23.0
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start(radians, [shortestPath], [duration], [ease], [force], [callback], [context])
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Description:

This effect will scroll the Camera so that the center of its viewport finishes at the given angle, over the duration and with the ease specified.

Parameters:

name type arguments Default description
radians number

The destination angle in radians to rotate the Camera viewport to. If the angle is positive then the rotation is clockwise else anticlockwise

shortestPath boolean <optional> false

If shortest path is set to true the camera will rotate in the quickest direction clockwise or anti-clockwise.

duration number <optional> 1000

The duration of the effect in milliseconds.

ease string | function <optional> 'Linear'

The ease to use for the Rotate. Can be any of the Phaser Easing constants or a custom function.

force boolean <optional> false

Force the rotation effect to start immediately, even if already running.

callback CameraRotateCallback <optional>

This callback will be invoked every frame for the duration of the effect. It is sent four arguments: A reference to the camera, a progress amount between 0 and 1 indicating how complete the effect is, the current camera scroll x coordinate and the current camera scroll y coordinate.

context any <optional>

The context in which the callback is invoked. Defaults to the Scene to which the Camera belongs.

Returns:
Description:

The Camera on which the effect was started.

Since: 3.23.0
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update(time, delta)
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Description:

The main update loop for this effect. Called automatically by the Camera.

Parameters:

name type description
time number

The current timestamp as generated by the Request Animation Frame or SetTimeout.

delta number

The delta time, in ms, elapsed since the last frame.

Since: 3.23.0
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