setCollideWorldBounds |
boolean
|
As Phaser.Physics.Arcade.Body#setCollideWorldBounds.
|
setBoundsRectangle |
Phaser.Geom.Rectangle
|
As Phaser.Physics.Arcade.Body#setBoundsRectangle.
|
setAccelerationX |
number
|
As Phaser.Physics.Arcade.Body#setAccelerationX.
|
setAccelerationY |
number
|
As Phaser.Physics.Arcade.Body#setAccelerationY.
|
setAllowDrag |
boolean
|
As Phaser.Physics.Arcade.Body#setAllowDrag.
|
setAllowGravity |
boolean
|
As Phaser.Physics.Arcade.Body#setAllowGravity.
|
setAllowRotation |
boolean
|
As Phaser.Physics.Arcade.Body#setAllowRotation.
|
setDamping |
boolean
|
As Phaser.Physics.Arcade.Body#setDamping.
|
setBounceX |
number
|
As Phaser.Physics.Arcade.Body#setBounceX.
|
setBounceY |
number
|
As Phaser.Physics.Arcade.Body#setBounceY.
|
setDragX |
number
|
As Phaser.Physics.Arcade.Body#setDragX.
|
setDragY |
number
|
As Phaser.Physics.Arcade.Body#setDragY.
|
setEnable |
boolean
|
As Phaser.Physics.Arcade.Body#setEnable.
|
setGravityX |
number
|
As Phaser.Physics.Arcade.Body#setGravityX.
|
setGravityY |
number
|
As Phaser.Physics.Arcade.Body#setGravityY.
|
setFrictionX |
number
|
As Phaser.Physics.Arcade.Body#setFrictionX.
|
setFrictionY |
number
|
As Phaser.Physics.Arcade.Body#setFrictionY.
|
setMaxSpeed |
number
|
As Phaser.Physics.Arcade.Body#setMaxSpeed.
|
setVelocityX |
number
|
As Phaser.Physics.Arcade.Body#setVelocityX.
|
setVelocityY |
number
|
As Phaser.Physics.Arcade.Body#setVelocityY.
|
setAngularVelocity |
number
|
As Phaser.Physics.Arcade.Body#setAngularVelocity.
|
setAngularAcceleration |
number
|
As Phaser.Physics.Arcade.Body#setAngularAcceleration.
|
setAngularDrag |
number
|
As Phaser.Physics.Arcade.Body#setAngularDrag.
|
setMass |
number
|
As Phaser.Physics.Arcade.Body#setMass.
|
setImmovable |
boolean
|
As Phaser.Physics.Arcade.Body#setImmovable.
|