Phaser API Documentation



The Arcade Physics World Bounds Event.

This event is dispatched by an Arcade Physics World instance if a body makes contact with the world bounds and it has its onWorldBounds property set to true.

It provides an alternative means to handling collide events rather than using the callback approach.

Listen to it from a Scene using:'worldbounds', listener).


name type description
body Phaser.Physics.Arcade.Body

The Arcade Physics Body that hit the world bounds.

up boolean

Is the Body blocked up? I.e. collided with the top of the world bounds.

down boolean

Is the Body blocked down? I.e. collided with the bottom of the world bounds.

left boolean

Is the Body blocked left? I.e. collided with the left of the world bounds.

right boolean

Is the Body blocked right? I.e. collided with the right of the world bounds.