name | type | description |
---|---|---|
parent | Phaser.GameObjects.DynamicBitmapText |
The Dynamic Bitmap Text object that owns this character being rendered. |
tint | Phaser.Types.GameObjects.BitmapText.TintConfig |
The tint of the character being rendered. Always zero in Canvas. |
index | number |
The index of the character being rendered. |
charCode | number |
The character code of the character being rendered. |
x | number |
The x position of the character being rendered. |
y | number |
The y position of the character being rendered. |
scale | number |
The scale of the character being rendered. |
rotation | number |
The rotation of the character being rendered. |
data | any |
Custom data stored with the character being rendered. |